[MUD-Dev] contract games/markets (was: Request for ideas)

Bruce Mitchener bruce at puremagic.com
Wed Oct 3 02:04:10 New Zealand Daylight Time 2001


Hans-Henrik Staerfeldt wrote:
> On Mon, 1 Oct 2001, Timothy Dang wrote:

>> A couple times I've considered a kind of contract scripting
>> language. The contract could specify that:
 
>>  if Bubba gives Boffo 1 Hammer of Bashing before midnight, Nov. 15
>>  {
>>    if Boffo gives Bubba 1000gp before midnight, Nov. 30
>>    {
>>      contract fulfilled
>>    }
>>    else
>>    {
>>      blacklist Boffo
>>    }
>>  }
 
> Neat, this would also cover bets;
 
>    if it rains before midnight, Nov. 30
>    { 
>       Bubba gives Boffo 10 gold
>    }else{
>       Buffo gives Bubba 10 gold
>    }


Are you familiar with Idea Futures:

   http://hanson.gmu.edu/ideafutures.html?

or: 

  http://www.ideosphere.com/

While they don't employ a language like this, it is based on some
similar concepts.  (A Wired article on it from some years ago can be
found:

  http://hanson.gmu.edu/ifwired.html

  - Bruce




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