[MUD-Dev] Historic lessons on fluid identity
ryumo at merit.edu
Thu Oct 4 10:41:47 New Zealand Daylight Time 2001
--On Monday, October 1, 2001 5:43 AM +0000 Matt Mihaly
<the_logos at achaea.com> wrote:
> If you want to ensure near-absolute safety of your players, just
> don't allow them to ever damage each other in any way.
Do so, and I guarantee that the players who are prone to this
behavior will quickly re-define "damage each other."
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo at merit.edu 188.8.131.52 3333
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