[MUD-Dev] Geometric content generation

Travis Nixon tnixon at avalanchesoftware.com
Fri Oct 5 17:12:59 New Zealand Daylight Time 2001


----- Original Message -----
From: "Nathan F. Yospe" <yospe at kanga.nu>

> Demosthenes and Locke.  I've played around with the idea of using
> script controlled, admin tweaked mobs to influence social
> development while the mud culture is developing, to try to create
> a social pressure model.  If enough people are muttering about
> certain behaviour, and they are making the PCs all mutter too, it
> may have an effect on such behaviour.  Maybe.

> Now, I leave IDing the ref at the begining of the above paragraph
> to the reader...

Oh come on.  That's an easy one.  Ender's Game.  (er, actually, did
they show up in the first one?  I don't rember.  lol)

All it would take to blow the whole scheme wide open would be
exposure, though.  Just as in the books. :(

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