[MUD-Dev] FWD: Call for papers: AAAI symposium on AI and Interactive Entertainment

Robert Zubek rob at cs.northwestern.edu
Sun Oct 7 10:46:00 New Zealand Daylight Time 2001


CALL FOR PAPERS
Artificial Intelligence and Interactive Entertainment
AAAI Spring Symposium
March 25-27, 2002
Stanford University, Palo Alto, CA, USA

Computer games and other forms of interactive entertainment are
important sources of applications for artificial intelligence. For
example, the computer game industry is already one of the major
drivers of advances in computer hardware and software. AI in games
is now often a major factor in the success or failure of a
game. Advances in AI will also facilitate expanding the genres of
games and the creation of new types of interactive
entertainment. Thus building a community that includes both computer
game designers/developers and AI researchers benefits
everyone. Designers and developers can benefit from seeing the
latest AI research advances and directions. AI researchers can
benefit from seeing what actually works in practice and what
interesting problems (and solutions) arise in creating interactive
entertainment. The purpose of this symposium is to continue the
community-building process that was started at previous symposia.

Submissions are encouraged both from the interactive entertainment
industry and the AI research community. The kinds of topics of
interest for this symposium include:

  - Explorations of the state of the art of AI currently used in
  interactive entertainment, such as techniques used in a particular
  game.

  - Explorations of the potential impact of an AI techniques or
  technologies on interactive entertainment, e.g., new ways to
  design/build bots and opponents.

  - What AI techniques or advances not currently used in industry
  might already be useful for computer games, interactive fiction,
  or software toys?

  - What problems and constraints arising in interactive
  entertainment are being neglected by the research community?

  - How can commercial interactive entertainment projects be used to
  support AI research?

  - How can results from AI research be more quickly transitioned to
  the interactive entertainment industry?

  - How can we strengthen the growing relationships between
  researchers, designers, and developers?

Submissions

Potential participants should submit a short paper (3-5 pages)
describing work recently completed or in progress that they would
like to discuss.  Submissions may also take the form of discussion
questions (1-2 pages) on which a panel discussion could be based or
a short (1-2 page) description of how the AI is implemented in a
commercial interactive entertainment product.  For all submissions,
participants should include a CV or resume highlighting their work
in this area.

The deadline for submissions is October 6th. Please send submissions
to Ken Forbus (forbus at northwestern.edu). All submissions must be
made via email.  ASCII is preferred, although HTML or PDF files will
be accepted. Acceptance notifications will be sent out November 9th.

* Deadline has been extended to: October 19th *

And the reason given:
-------------------

Based on the submissions we have received already, this is going to
be a very exciting symposium. However, due to a variety of recent
events, we have had a number of requests for extensions. To
accommodate these requests, we are giving people until October 19th
to get their materials in.


Program Committee

Ian Davis, Mad Doc Software; Wolff Dobson, Visual Concepts
Entertainment; Magy Seif El-Nasr, Northwestern University
(co-chair); Ken Forbus, Northwestern University (chair); John Laird,
University of Michigan; Lars Liden, Valve Software; Andrew Stern,
InteractiveStory.net; Michael van Lent, Institute for Creative
Technologies;

About the Spring Symposium Series:

AAAI handles all registration, accommodations, and local venue
issues.  More information about the 2002 AAAI Spring Symposium can
be found at http://www.aaai.org/Symposia/Spring/2002/

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