[MUD-Dev] Geometric content generation

Nathan F. Yospe yospe at kanga.nu
Mon Oct 8 15:55:32 New Zealand Daylight Time 2001

Travis Nixon <tnixon at avalanchesoftware.com> said:

> ----- Original Message -----
> From: "Nathan F. Yospe" <yospe at kanga.nu>
>> Demosthenes and Locke.  I've played around with the idea of using
>> script controlled, admin tweaked mobs to influence social
>> development while the mud culture is developing, to try to create
>> a social pressure model.  If enough people are muttering about
>> certain behaviour, and they are making the PCs all mutter too, it
>> may have an effect on such behaviour.  Maybe.

>> Now, I leave IDing the ref at the begining of the above paragraph
>> to the reader...

> Oh come on.  That's an easy one.  Ender's Game.  (er, actually,
> did they show up in the first one?  I don't rember.  lol)

Yeah, they do show up in the first one.  Rare Peter and Valentine

> All it would take to blow the whole scheme wide open would be
> exposure, though.  Just as in the books. :(

I'm trying to figure out if that's actually true.  If who wasn't a
real player could be hidden well enough (as in, I don't know a
player, so are they a stranger or a mob or some admin controlled
puppet, or ...) and the pressure could be kept less than blatant
(shopkeepers and bar patrons making comments, say) it might work
even if exposed...

Nathan F. Yospe - Physicist, Artist, Programmer, Writer, JOAT with a SAK

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