[MUD-Dev] Geometric content generation

John Buehler johnbue at msn.com
Mon Oct 8 17:10:18 New Zealand Daylight Time 2001

Ian Collyer writes:

>   [It's just struck me that 'consumption' is perhaps a bad choice
>   of word here as the point is that the content is _not_ consumed
>   and once created it can be experienced by any number of users at
>   no incremental (creation) cost.]

> So if your average user explores four new areas a month and your
> average developer can create only a single new area per month you
> need four developers creating new areas to satisfy demand
> regardless of the number of users.

I agree with your text analysis in that consumption is often (but
not always) a per-player consideration.  I was just observing that
the units in your equation were screwy.


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list