[MUD-Dev] Geometric content generation

Matt Mihaly the_logos at achaea.com
Wed Oct 10 08:28:04 New Zealand Daylight Time 2001

On Thu, 4 Oct 2001, Ian Collyer wrote:
> Matt Mihaly wrote:
>> There are a couple ways to do it that I can think of, and I
>> differentiate between the creation of breadth and the creation of
>> depth, for reasons below.
>> 1. Simply outspend the users. Put more and more developers on the
>> project.
>>    - This seems like a financially infeasible solution, so it's
>>    not really worth considering. It can, of course, be used to
>>    increase both depth and breadth.

> I think it helps to view this 'content race' problem as a
> mathematical equation where, in order to meet demand for new
> content the following must be satisfied:
>   ContentCreationRate * NoOfDevelopers >= ContentConsumptionRate
> Rearranging gives:
>   NoOfDevelopers >= ContentConsumptionRate / ContentCreationRate

Does this really represent the fact that as more developers are
added, the cost of generating each new unit of content could go up? 
(extra layers of management, etc) Managing 2000 artists, for
instance, is no small task.


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