[MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)

Brian Hook bwh at wksoftware.com
Sat Oct 13 17:20:27 New Zealand Daylight Time 2001

At 02:05 AM 10/13/01 -0700, John Buehler wrote:

> What do folks think would happen if everyone on an EverQuest
> server started out at level 60?  I know that my old guild in
> EverQuest is pretty much disintegrating because they've all pushed
> characters up to level 60 at least one time and the desire to
> achieve is pretty well sated.

I've actually sort of dealt with this.  Back in the day, I had some
buffed (level 50, back when that was the cap) characters on the EQ
Test Server.  I had a couple trusted friends that were also buffed,
and we played on there for a while.  They got really bored, really
fast, and went back to their regular servers.  For one of them, it
was obvious that he wanted a larger crowd to lord his achievements
over.  For the other, he felt that any sense of danger or adventure
was pretty much toast -- there was no point in visiting mid-level
regions anymore since everything was underpowered and offered weak

The standard argument against "standard buffs" is that it destroys
the "coolness" of high level content.  Instead of taking months to
explore the world (and post it on Web sites), it becomes a matter of
days.  No sense of exploration.


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list