[MUD-Dev] Procedural content generation
Mon Oct 15 09:55:27 New Zealand Daylight Time 2001
> From: Brian Hook [mailto:bwh at wksoftware.com]
> As I've mentioned in the past, I'm doing procedural content
> generation for a game I'm working on. A friend of mine made an
> interesting observation:
> "You don't explore procedurally generated universes, you reveal
> them. And that's a different experience than exploration."
> Subtle distinction between the two, but he made a very good point.
I'm not sure how I feel about that assertion, as I tend to think the
Real World [tm] was "procedurally generated", and yet it seems to be
a lot of fun to explore anyway (considering how much time Human
Beings have spent doing just that).
Makes me wonder if the difference isn't a problem with the
procedures used to generate the universe, rather than with the
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