[MUD-Dev] Psychology and game design (Was Geometric content generation)

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Mon Oct 15 12:35:03 New Zealand Daylight Time 2001


Matt Mihaly wrote:
> On Thu, 4 Oct 2001, Ola Fosheim Grøstad wrote:

>> No, that's not my main gripe.  The main point is that now we'll
>> have upcoming self-taught game designers (with no knowledge of
>> the various directions in the field of psychology)
 
> Um, how many game designers do you know that aren't self-taught? 

I know of some that are not self-taught in psychology.

> Why are you so offended by that idea? It's only a bad thing if you
> think there's something wrong with being a rat.

THANK YOU FOR PROVING MY POINT!!!

> Fair enough, but I think that any practical discussion on the
> matter needs to keep at the forefront of your mind that most of
> the MUDs that people play are there to make money, and thus making
> money is the goal, not making people happy. In fact, I'd argue
> that in almost every MUD I've played, whether free or not, the
> happiness of the players was a secondary concern to money and size
> of active playerbase.

And that is most unfortunate.

(Actually, I think most people on this list actually are primarily
interested in creating something new and interesting. They used to
be interested in other things than the old mechanisms.)

>> That is respect as in research, not as in design and ethics.
 
> Everything is research.

There is a significant difference in this case.

--
Ola  -  http://folk.uio.no/olag/

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