[MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Wed Oct 17 15:40:04 New Zealand Daylight Time 2001
Robin Lee Powell wrote:
> Also, I've had to take over large pieces of undocumented code from
> others. It's a nightmare.
Part of the point of XP is that no one owns a piece of code, so no
one person can quit or be hit by a bus and put the project in a
situation where someone has to "take over" code like that.
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