[MUD-Dev] Quality Testing

Dave Rickey daver at mythicentertainment.com
Sat Oct 20 16:21:22 New Zealand Daylight Time 2001


-----Original Message-----
From: Derek Licciardi <kressilac at home.com>
>> -----Original Message-----
>> From: Dave Rickey

>> Our beta testers told us what was broken, we fixed it.  They told
>> us what they didn't like, we changed it.  They whined, we ignored
>> it, they provided data and they got results.  Several tens of
>> thousands of iterations of that, all with minimal overhead, and
>> the result was a successful launch.  If we'd tried to document
>> every single step of that, we'd all be filling out paperwork for
>> the next 3 years.

> Having taken part in your beta I can attest to the quality of it.
> It was impressive and I rather enjoyed trying to figure out if the
> people in charge of each class were actually employees of Mythic.
> The level of power you handed to your beta testers was unheard of
> in this industry.

Pretty much the product of neccessity, we simply didn't have the
manpower to do it ourselves.  We did keep the decisions internal,
how something was implemented or altered was not a democratic
process.  But most of the time, we were deciding between the options
presented by the testers.

--Dave Rickey

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