[MUD-Dev] Expectations of in-game reality
Thu Oct 25 15:24:49 New Zealand Daylight Time 2001
> From: J C Lawrence [mailto:claw at 2wire.com]
> On Thu, 25 Oct 2001 07:52:11 -0700
> Jeff Freeman <Freeman> wrote:
>> 'Course the issue of consistency doesn't have to be resolved by
>> introducing death. It could be resolved by having all the NPCs
>> to stop pretending that some other NPC died, deleting the
>> graveyards, and so on.
> There are two sorts of internal consistency: logical and dramatic.
> In Gibson's Neuromancer the lead character spends almost the
> entire book bemoaning the fact that he wants to jack in and can't.
> During that time he has untold opportunities to and doesn't.
> Yet the story works.
Well, I think there's a difference between a character complaining
about his inability to do some Thing - even given plenty of
opportunities to go ahead and just Do It - if it isn't completely
unheard of that a person would ever, under any circumstances, be
prevented from doing that Thing.
In muds with respawning mobs (and players), it's absolutely
inconceivable that anyone can die.
So if a dragon swoops down from the sky, lands next to me, and
complains about his poor old daddy dragon being killed, my
inclination is to think, "That's ridiculous. You can't die *here*."
> A 50 tonne dragon with wings the size of postage stamps flying is
> not logically internally consistent, not unless you can also fly
> by wiggling your ears. It makes good story however. Why?
Perhaps internal consistency isn't the phrase I should have used
then. If dragons can fly and an NPC complains about the flying
dragons - that strikes me as being Ok. But it's different if he
complains about the flying dragons *killing* something.
I'd find it less bothersome if the NPC complained about the dragon
killing *him*, though. As in, "I'm trying to travel from point-A to
point-B, but the dragon kills me every time I try to make the
I've never ever met an NPC that understood the laws of their own
universe though. All of them seem to think they are in ours.
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