[MUD-Dev] Respecting NPCs

J C Lawrence claw at 2wire.com
Thu Oct 25 18:59:21 New Zealand Daylight Time 2001


On Thu, 25 Oct 2001 16:03:35 -0700 
Brian Hook <brianhook at pyrogon.com> wrote:
> On Behalf Of J C Lawrence:
 
>> What is the critical difference between a system which silently
>> and officiously kills all players who do X offense,

> Solely intent, as far as I can see.  A "town guard" is ostensibly
> there to enforce a certain amount of civility.  "Monsters"
> however, are supposed to be fodder.  

But we're not discussing monsters.  Instead I'm referring to the
system itself (almost ala Infocom):

  > l
  You are on a small path through neatly trimmed lawns.
  There is a sign saying, "Don't walk on the grass.
  The path leads away to the north with grass on both sides.
  > e
  You step onto the grass.
  You are not allowed to walk on the grass,
  Sorry, you are dead.  Would you like to create a new character?

vs:

  > l
  You are on a small path through neatly trimmed lawns.
  There is a sign saying, "Don't walk on the grass.
  The pay leads away to the north with grass on both sides.
  > e
  You step onto the grass.
  A city guard rushes up.
  > l 
  You are standing on the grass near a path.  A city guard is here.
  The city guard shouts, "Hey!  You can't walk on the grass!"
  > l at guard
  He has a large sword and looks like he'd like to kill you.
  The city guard attacks you.
  Sorry, you are dead.  Would you like to create a new character?

> Whether that's a real distinction I guess is up to you =)

Which is the question.

--
J C Lawrence
---------(*)                Satan, oscillate my metallic sonatas.
claw at kanga.nu               He lived as a devil, eh?
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.
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