[MUD-Dev] Respecting NPCs

Michael Tresca talien at toast.net
Sat Oct 27 10:19:50 New Zealand Daylight Time 2001

Jeff Freeman posted on Friday, October 26, 2001 11:07 AM

> This frustrates players who are looking for people to talk to,
> only to find idiotic NPCs at every turn.

Don't make idiotic NPCs in the first place.

> I favor the "Just tell me yes or no and then shut-up" approach to
> NPCs.

Which ultimately invalidates the point of having an NPC even look
like an intelligent being.  Make it a talking tree and that's fine
-- make it a human, and the reasonable baseline assumption is that
human (not "that NPC") will be capable of carrying on the most basic
of conversations.

Mike "Talien" Tresca
RetroMUD Administrator

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