[MUD-Dev] Statistics

Ben Chambers bjchamb at bellsouth.net
Sat Nov 3 08:27:15 New Zealand Daylight Time 2001


When I was re-thinking this last night, I realized that there was an
idea I had completely overlooked.  Given that the combat skills will
most likely be in a tree of their own (independent of magic), it
would make sense to instead of having a stat for these skills, just
use the root of their tree as a sort of psuedo-stat.  Thus the only
real stats is your retention, your potential, and your skill
(aptitude maybe?).  Then the more combat skills I learn, the higher
that whole tree gets, because the root rises.  Likewise those stats
towards the bottom which are heavily skill dependent don't benifit
as much.  The other thing I like agout this is if you have a
degeneration of skills designed, then your strength will degenerate
as well.


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