gryphon at iaehv.nl
Wed Nov 14 20:56:00 New Zealand Daylight Time 2001
In <URL:/archives/meow?group+local.muddev> on Sun 11 Nov, Travis Casey wrote:
>> On Tue, 30 Oct 2001 16:10:46 -0800 (PST)
>> "Koster, Raph" <rkoster at soe.sony.com> wrote:
>>> If we want to go on a crusade to fix something, how about we fix
>>> the fact that your average cartoon does a better job at
>>> portraying the human condition than our games do?
> For that matter -- what is "the human condition"? Is there only
> *one* "human condition"?
> To me, the very phrase, "the human condition", reeks of projecting
> your own values and morals onto others. It's like "the meaning of
> life" -- there are lots of different people who will tell you that
> life means a lot of different things. By the same token, I can
> imagine quite a number of "human conditions".
Yet online games do not manage to portray even one of these many
human conditions, which is what the original argument was about.
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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