[MUD-dev] Multi-protagonist stories.

Paul Schwanz paul.schwanz at east.sun.com
Mon Nov 19 09:30:09 New Zealand Daylight Time 2001


> From: "Sellers, Mike" <msellers at origin.ea.com>

> Yep, this is the canonical excuse for not telling meaningful
> stories in games.  And IMO it's a piss-poor excuse.  All it means
> is that we don't yet know *HOW* to tell stories in a
> multi-protagonist, self-directed environment.

Maybe you tell stories about communities instead of about
individuals.

--Phinehas

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