[MUD-Dev] Role-Playing Games Are Not Dead
paul.schwanz at east.sun.com
Thu Nov 22 11:17:53 New Zealand Daylight Time 2001
> From: Richard Aihoshi aka Jonric <jonric at vaultnetwork.com>
> Although I don't recall the full details, the game industry's
> lobby group, the IDSA, stated that estimated game sales for 2000
> were $6 billion while the cost of piracy was $3 billion. Granted
> it's a wild extrapolation, using this same ratio raises the 1
> million Baldur's Gate buyers to 1.5 million players while still
> not accounting for secondary market sales, trades, borrowing or
> anything else.
It especially doesn't account for the CRPG players who didn't like
something about that particular game for whatever reason, preferring
to purchase other CRPG games. For instance, I've got Baldur's Gate
on my gaming shelf, but not Diablo.
What is most telling to me is that conclusions are drawn after
comparing one game's sales to an entire industry. Whether that one
game is Baldur's Gate or Diablo, why not compare its sales to that
of a single P&P module (even the most popular one) instead of to the
entire industry. Surely this would give us a better comparison of
the relative popularity of the industries.
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