[MUD-dev] Player Manipulation of Environment

Andrew Hefford {Coregen} andrew.hefford at coregen.net
Sun Nov 25 16:38:48 New Zealand Daylight Time 2001

On 22 November 2001 16:40, Paul Schwanz
[SMTP:paul.schwanz at east.sun.com] wrote:

> When you allow players to manipulate their environment, how do you
> ensure that manipulation doesn't create imbalances?  Should you
> even try to do this?  What about if the imbalances lead to some
> sort of dead end.  (i.e. Do you allow the Empire to crush the
> Rebel Alliance?

Then you cause the Empire to fragment - the players have a chosen to
embrace the Dark-side.  They have embraced conflict allready, just
give them the means and they themselves will allmost certainly cause
the Empire to split like an over-ripe mellon, most probably without
even the slightest help from the GM/GameDesigner.  As long as you
provide the potential for Chaos to evolve, stability will be short
lived.  Just look at the world arround us.
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