[MUD-Dev] RE:

Freeman Freeman
Mon Nov 26 07:32:37 New Zealand Daylight Time 2001


> From: Daniel.Harman at barclayscapital.com

> As for pvp being bad, thats because combat in these games is
> completely unsophisticated. If the balance is moved towards player
> skill as opposed to level then things may start to evolve. We
> covered this a bit a month ago too ;)

Indeed, and that's another realm where MMO's are doing things
because that's what (C)RPG's are *supposed* to do, but where it
might not actually be the best thing in the world to do.  How about
an MMORPG with no stats or skills at all - yet still with avatars,
inventory, crafting, quests, housing, pets, and all the other stuff
that people have come to expect from MMO's?

I think the immediate reaction from players would be "well that's
not an RPG, it's an FPS", on account of not having stats and skills
(nor classes and levels and so on).  But actually I heard the same
line (many times, in the Threads that Would Not Die) when NWN
announced it wouldn't use turn-based combat.
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