[MUD-Dev] RE: Storied Games

Dave Rickey daver at mythicentertainment.com
Thu Nov 29 10:24:54 New Zealand Daylight Time 2001

-----Original Message-----
From: Lee Sheldon <linearno at gte.net>
>-----Original Message-----
>From: Paul Schwanz

>> The sandbox approach.  Here, the stories are totally up to the
>> players. The developer may help facilitate player storytelling by
>> providing in-game medium and forums for such, but when it comes
>> to the stories themselves, they take a hands-off approach.
>> Interaction will typically by the main focus, which is fortunate
>> since the sort of stories that arise from this environment may
>> leave a lot to be desired. The problem is not only that the
>> storytellers are amateurs, but also that what they are trying to
>> tell (whether deliberately or simply through interaction) can be
>> quite disjointed or even at odds with other stories being told.

> Please explain this to Dave and Derek.

I understand it perfectly.  The stories told in a P&P session are
hardly high drama, either.  Doesn't matter, the players care about
them, because they are *theirs*.

Ever read "At Swim Two Birds" by Flann O'Brien?  Remember the
passage where the characters are plotting to kill the author?  Well,
the Razor's your boy, the characters in *our* stories have no
shortage of ways to complain about how they are treated by the plot.


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