Thu Nov 29 12:12:56 New Zealand Daylight Time 2001
> From: Lee Sheldon
> From: Freeman, Jeff
>> Nor is there much of any demand for storied games. The "demand"
>> is for what little story exists to, as Dave put it, "Shut up and
>> go away".
> Maybe not from your corner of the world.
>From which corner of the world shall I view it, Lee? Yours?
>> There are no professional storytellers in this medium.
> Sorry, that's simply untrue. Forgetting me for the moment, they
> are certainly few and far between in MMOs. It is a distinctly
> daunting challenge for many writers. There are some: I worked
> with the Miller Bros. of MYST fame recently on an MMO; Mark
> Barrett is known mostly for solo games, but he did some writing
> for me on an MMO; the writer of the original AC story was a
> professional. I think Raph is one. Have you read any of his
> stories? He fits the hyphenate label.
I stand corrected.
Are you withdrawing your assertion that the reason stories in games
have been met with apathy from the users is due to the lack of
> Jeff, the MMOs already have you and your friends hooked. I
> mention in another post that I can't use adding story as an excuse
> to ignore you. I need to provide an environment where the story
> doesn't intrude on your fun. You can ignore it all you like. But
> you are a subset of the universe, Jeff. You aren't the entire
> universe. And that subset has plenty to choose from currently.
> The rest does not.
Wow. Do you ever not know me. Frankly, no, the MMOs don't already
have me hooked. I want a great deal more impact on the world than I
have now, and a prepackaged story doesn't give more control to *me*,
it gives less.
> Well, your actions aren't exactly "real" in a virtual
> environment... But yes, most story in MMO's is pretty nasty.
"Real" is certainly the wrong word to use, but I lack the vocabulary
to sum-up what I mean in a single word.
The perception is that things that happen as a result of players'
interactions with the system mechanics "really happened", whereas
things that NPCs say happened in order to nudge the players down a
narrative path are "pure fiction".
> The thing is I have statistics and experience behind me.
Well then it's pointless telling you what I think then, you
obviously don't care, as you have all the answers already.
> I'm not sure this is what you meant to say. I'm not sure if you
> mean what I think you're saying. But there's an outside chance I
> might even agree with you.
It's what I meant to say. I doubt you agree with me though, mere
plebeian that I am.
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