[MUD-Dev] Role-Playing Games Are Not Dead

Phillip Lenhardt philen at monkey.org
Fri Nov 30 13:00:25 New Zealand Daylight Time 2001

On Thu, Nov 29, 2001 at 04:47:56PM -0500, Travis Casey wrote:

> For example, Paul takes EQ's level-based restrictions on grouping,
> and gives them as an example of something coming from paper RPGs.
> However, no paper RPG that I know of actually prevents characters
> of different levels from grouping in the rules -- thus, this isn't
> something coming from the game as I term it, but from the way that
> game sessions generally happened in AD&D.  And I'll note that as
> far back as twenty years ago, Dave Hargrave's game _Arduin_ was
> specifically designed so that it would be practical for characters
> of widely varying levels to adventure together, because he didn't
> like the fact that it was difficult in D&D for new characters and
> experienced ones to adventure together.

For a comparison of Arduin's hitpoint scale to D&D's, see:

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