[MUD-Dev] Storytelling and Professionals (was: RE: )
linearno at gte.net
Mon Dec 3 12:27:05 New Zealand Daylight Time 2001
From: Dave Rickey
>> It's just a shame it goes nowhere.
> They're still working on it. The 40th+ stages of the "Epics" are
> just going in.
I was refering to how the story might develop to affect the game.
If for example the epic Nuada's Silver quest in Hibernia is used to
open up a new portion of the silver mines, as it hints that it may,
here is a perfect opportunity to push the story forward: at the very
least an introduction of a new zone that is orangic, and not just
pasted on. At the best, actually ongoing story that can provide a
backdrop for new and more varied gameplay.
>> I expect the additional content we the players are now hearing
>> about will be more of the same, and aimed at the same subset of
>> the potential audience. They've not done or said anything to the
> Don't take my assertion as any indication of the future direction
> of DAoC content development.
Actually in this case I was basing my assumptions more on the type
of content created up to now, and public announcements elsewhere,
rather than your statements.
> For starters, I'm not that important.
Sorry to hear that. And for the record yours is my favorite
tradeskill system to date.
> We're approaching the limits of the "Loot and Level" paradigm in a
> fantasy setting.
Absolutely. And I know others disagree with me, but I think the
market is getting tired, too.
> A Sci-Fi version that didn't have serious technical problems could
> still double the market, though.
Let's not forget post-apocalyptic. Sigh. Actually I'd really like
to get away from SF and P-A as much as I want to put aside Tolkien
D&D for awhile.
> Anyway, "Loot and Level" isn't very promising as an avenue for
> "Game as story", anyway. The things you have to do to protect the
> integrity of the levelling process get in the way.
To a certain extent I agree, "Loot and Level" certainly presents a
greater challenge. I understand the leveling issues. But there are
a number of ways to integrate them that haven't been tried.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev