[MUD-Dev] [STORY] Story and population size

Jeff Freeman skeptack at antisocial.com
Thu Dec 6 00:20:43 New Zealand Daylight Time 2001

From: John Buehler <johnbue at msn.com>

> As for "entertainment density", I made it up.  It seems a good
> phrase to communicate an important notion.  Current games are very
> low in entertainment density.  On a scale of 1 to 10, I put
> Watching Paint Dry at a 1.  I put current MMO games at about a 3.
> And that's primarily due to the social aspects of the game.

And if you could occassionally click on the paint, that'd be a 2.

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