[MUD-Dev] [STORY] Story and population size

Travis Nixon tnixon at avalanchesoftware.com
Thu Dec 6 12:55:37 New Zealand Daylight Time 2001


From: "Jeff Freeman" <skeptack at antisocial.com>
> From: John Buehler <johnbue at msn.com>

>> As for "entertainment density", I made it up.  It seems a good
>> phrase to communicate an important notion.  Current games are
>> very low in entertainment density.  On a scale of 1 to 10, I put
>> Watching Paint Dry at a 1.  I put current MMO games at about a 3.
>> And that's primarily due to the social aspects of the game.

> And if you could occassionally click on the paint, that'd be a 2.

And if you could click on the paint in random places to make it dry
just a little faster (but only a little.  Can't have the paint
drying too fast now, can we?), then it would be a 3.

:)

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list