[MUD-Dev] Economic Growth (Was: [STORY] Story and population size)

Matt Mihaly the_logos at achaea.com
Tue Dec 11 01:36:00 New Zealand Daylight Time 2001

>> -----Original Message-----
>> From: Daniel.Harman at barclayscapital.com

>> The next evolution in economies will require server based
>> categorisation and valuation of all items. We need the npcs to
>> compete in the economy on the same terms as the players, for this
>> to work, they need to know supply+demand+value.
> Wow, I thoroughly disagree. The next evolution in economies will
> involve getting the NPCs out of the loop, as they just distort it.

I agree 100%. The AI and economic modeling doesn't exist that
wouldn't distort the player economy if the NPCs have any impact.


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