Wes Connell wes at brutality.org
Thu Dec 13 16:35:05 New Zealand Daylight Time 2001

.oOo. Michael Tresca (talien at toast.net) wrote:

> This is the same problem very large companies have with managing
> people.  You cannot manage a company of 300,000 employees -- you
> HAVE to break it up into smaller groups so those people feel they
> belong to something.  In essence, treat the large company as a
> conglomerate of smaller companies.  Heck, people do this on
> MMORPGs when left to their own devices: they create their own
> clans with more detail than some MUDs out there.

IIRC this was sort of one of the topics at one of the MUD-Dev
dinners. Someone had said that after 250 players the
self-segregation of the player base begins to increase
dramatically. It would be nice to see some numbers on this sort of
thing. Though the number of variables is staggering.

wes at brutality.org
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