[MUD-Dev] Continuous versus Discrete Functions

John Buehler johnbue at email.msn.com
Thu Dec 20 19:03:58 New Zealand Daylight Time 2001

Dave Rickey writes:
> From: John Buehler <johnbue at msn.com>

>> This pattern is fairly common and I'm stumped as to why the
>> discrete function (apparently implemented as tables or cascading
>> conditionals) is the function of choice for system designers.  My
>> time on flight simulators showed me the power of continuous
>> functions - especially when multiple continuous functions are
>> contributing to the outcome of any activity.

> Two reasons:

>   1) Players seem to hate discontinuous feedback from the system.
>   To them, something either works, or it does not.  This tends to
>   reflect itself as extreme criticism of any portion of the game
>   system that provides a spectrum of outputs.

So you're stating that, in your experience, my expectations are in
the distinct minority?  That players prefer on/off and success/fail


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