[MUD-Dev] MMORPGs & MUDs

Marc Bowden ryumo at merit.edu
Fri Dec 21 08:57:43 New Zealand Daylight Time 2001


--On Thursday, December 20, 2001 10:55 AM -0800 David Bennett 
<ddt at discworld.imaginary.com> wrote:

> I think they failed because they decided to concentrate on mudlib
> design issues rather than their original idea of making it a
> learning mud.  So they gave off two contradictory ideas.

Designing l33t topheavy game libraries is easier than dealing with
people. People-dealing-with is messy.

> They also based the mudlib on several very flawed ideas, which
> didn't help :) Despite my arguments against it.  No one ever
> listens to me :)

That's not entirely true. ;)

They never listened to my "shouldn't we be running this like an
amusement park instead of pretending we're developing an operating
system" rants either. (Hi George!)

--
Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo at merit.edu                                 206.246.120.2 3333

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