[MUD-Dev] Continuous versus Discrete Functions

Andrew Hefford andrew.hefford at coregen.net
Fri Dec 21 23:03:54 New Zealand Daylight Time 2001

> -----Original Message-----
> From: John Buehler

> Balance seems to be half (or more) of what vocal players concern
> themselves with (i.e. complain about) in these games.  Is it
> possible that a smart game designer could obviate that entire
> problem by eliminating the player-versus-player race that forms
> the absolute backbone of games of this genre?  It would require
> other

I don't think this would help much since players will simply start
complaining about the imbalance of there class with respect to what
another class can do in the game environment.  It is inevitable that
players will find fault, it is the Game Developers job to make sure
they are baseless.

If you create a level playing field they will complain that the game
is boring and leave.  If on the other hand the game has bumps and
troughs then the players will still complain, but find things a
little more interesting as they strive to find ways to maneuver
themselves out of one of the troughs and onto one of the bumps.  The
art is making it seem as if there are more bumps than troughs and
that the player is more often on the bumps.

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