[MUD-Dev] Continuous versus Discrete Functions
tychomud at ix.netcom.com
Sun Dec 23 00:48:10 New Zealand Daylight Time 2001
John Buehler wrote:
> Andrew Hefford writes:
>> I don't think this would help much since players will simply
>> start complaining about the imbalance of there class with respect
>> to what another class can do in the game environment. It is
>> inevitable that players will find fault, it is the Game
>> Developers job to make sure they are baseless.
>> If you create a level playing field they will complain that the
>> game is boring and leave. If on the other hand the game has
>> bumps and troughs then the players will still complain, but find
>> things a little more interesting as they strive to find ways to
>> maneuver themselves out of one of the troughs and onto one of the
>> bumps. The art is making it seem as if there are more bumps than
>> troughs and that the player is more often on the bumps.
> I'm seeing a generally status-quo-centric attitute here. That
> games are intrinsically about achievement and competition. That
> without them, players will be bored. Are players only about
> achievement and competition? Given that they've only had
> multiplayer games about competition and achievement, it's a pretty
> hard question to answer. If anyone has experience with
> multiplayer entertainment that pursued other avenues of
> entertainment, I'd be interested in hearing about it.
Even in a bare-bones IRC chatroom with pure story-telling RP going
on, it's all about peer status, applause, acclaim and recognition.
Sure even non-violent story-telling is competitive. I think it says
something about human nature moreso than just a status-quo attitude
of this group. :-?
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
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