[MUD-Dev] Gender differences -> spatial navigation

Nathan F. Yospe yospe at kanga.nu
Thu Dec 27 01:33:23 New Zealand Daylight Time 2001


amanda at alfar.com said:
> "rayzam" <rayzam at home.com> wrote:
>> From: <amanda at alfar.com>

>> On top of there, there is a gaining interest in gender
>> differences in cognition. This extends to puzzle solving,
>> attention grabbing, memory keeping, spatial navigation, and
>> more. I've been looking over the games that rank high on the
>> sales charts, and how they're set up in terms of gender-biased
>> cognition. The games that have the widest appeal tend not to have
>> some of these issues. The Sims, for one, doesn't require puzzle
>> solving, attention and memory loads are minimal, and spatial
>> navigation is fairly nonexistant.

> This is true, but misses the point I was trying to make, which is
> that things aren't quite so simple, even in the presense of gender
> differences when it comes to cognition.

<snip>

Hm.  Regarding the point that Amanda is making here... can we get a
demographic for sales and players of Oni?  Anyone?  I'd like to see
if the female main character appeals more to women or men.

(Yes, I know, but Lara Croft *isn't* female, she's *synthetic*)

Also, I wonder if the (mostly) invisible player in MYST helped it in
marketing to a female demographic, or if it was another factor that
did it...

--

Nathan F. Yospe -  Programmer, Scientist, Artist, JOAT with a SAK
yospe#kanga.nu   Home: nathanfyospe#mac.com  Work: nyospe at a2i.com


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