[MUD-Dev] [TECH] Shortest-Path

Bruce Mitchener bruce at cubik.org
Sat Apr 6 07:13:24 New Zealand Daylight Time 2002


William Murdick wrote:

> Quick question for everyone about shortest-path
> sorting/searching. Helping write a mud from the ground up and I'm
> having to rewrite much of the shortest-path calculations due to
> the differences in our mud design. I have an undirected graph
> loaded into an adjacency list. What I want to do, of course, is
> trace a path from Point A which is the NPC to Point B and then
> return the entire path so that the NPC can then "walk" the path
> path.
 
> Trying to figure out what the best algorithm would be to use for
> this...  Djikstra, Depth-First, Breadth-First, or some other. Does
> anyone have any suggestions? This is my first foray into this sort
> of sorting and searching and so I am not that familiar with it
> all.

During a previous discussion of this on the list, Per Vognsen was
kind enough to write up a good set of summaries on the topic:

   http://agora.cubik.org/wiki/view/Main/PathFinding

Hope that helps,

  - Bruce

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