[MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
johnbue at msn.com
Sat Apr 6 09:49:27 New Zealand Daylight Time 2002
Matt Mihaly writes:
> On Wed, 3 Apr 2002, John Buehler wrote:
>> Consider if game items and game characteristics were swapped.
>> You can't give away your items, but you can give away your stats.
>> Does this make stats a real world item? You can't see them. But
>> you can trade them. You can use them. But you can't destroy
>> them. Just because a virtual sword walks, talks and acts like a
>> real sword doesn't make it a real sword. I believe that THAT is
>> what the law will eventually discover.
> And a virtual sword DOESN'T walk, talk, or act like a real sword
> to begin with! Try cutting someone's head off with a virtual
What happens when the physical simulation of an environment
reproduces reality with such a high degree of fidelity that the vast
majority of users have the perception that it truly is an alternate
reality? Does that make the virtual sword a sword? In my book it
does not. It doesn't matter how perfectly the game mimics a real
sword. The game remains entertainment only.
"There is no spoon"
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