[MUD-Dev] [DGN] MUD developer's motives
goughsw at bigpond.com
Thu Apr 11 20:51:38 New Zealand Standard Time 2002
From: Brandon J. Van Every
> I am curious why some of you are motivated to create MUDs, as
> developers. I'm not interested in why *players* play
> MUDs. Personally I feel the divisions between pkers, power gamers,
> socialites, role players, and builders is well trodden ground.
> I've had those discussions to death 8 years ago. I'm more
> interested in why some of you keep going as MUD developers, what
> drives you, what continues to inspire you.
Well, I'm not a professional MUD developer (although I am a
professional developer) and I have never released my MUD code to the
public (or had anyone playing it but myself for that matter)
although these are goals I hope to achieve.
So why do I spend hours working on something that no-one sees, and
why did I pick a MUD for this? There are many reasons -
1/ The technical challenge. Writing a single piece of software
that is shared by many different people (not many different copies
but many people using the one running instance) is quite a
challenge and poses some interesting technical challenges outside
what I do 'for real'.
2/ I always wanted to create realistic fictional environments. At
high school I always wanted to be an author but it's just not
something I'm very good at unfortunately. Creating a realistic,
emersive environment that people can take part in simultaneously
is a big goal. I always did like the definition of MUSH =
Multi-User Shared Hallucination, a good description of 'reality'
as far as I'm concerned :)
3/ I haven't played a MUD that had exactly the right mix of
rp/social/SF theme to suit me. This is more on a 'why do you want
to run a MUD' level than 'why do you want to develop a MUD'
> So why do these particular MUD developers stridently participate
> in the imagined and projected social consequences of their
> actions? Is it a form of social activism, much like
Personally I like the idea of having some sort of effect on the
social development *inside* my MUD. I don't kid myself for a second
that it has any global consequence but there are certainly things
that a developer can put in place and an admin enforce that sets the
tone for the social aspects of a particular MUD.
There is also the 'GOD Factor' - where developers and admins feel
they have much more power than they really do. *shrugs* - we are
only human after all.
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