[MUD-Dev] Dilemmas in a (game) designer's life ?
tamzen at worldbenders.com
Tue Apr 16 18:20:09 New Zealand Standard Time 2002
At 9:26 AM +0200 4/15/02, Marc Demesel wrote:
> On one side I want to finish my gamedesign and have a finished
> product as soon as possible because this would give me confidence
> that I'm on a good path. That I can do it.
> On the other side I look for new information all the time because
> I'm convinced that knowledge is sacred and is the path to success,
> on the level of gamedesigner as well as on the level of life in
> general. Hence I want to make a successful game, have a successful
> life.Is this recognizable to anyone?
There was a motto in software engineering at DEC. "Real Artists
"They that can give up essential liberty to obtain a little temporary
safety deserve neither liberty nor safety." Benjamin Franklin
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