[MUD-Dev] Dilemmas in a (game) designer's life ?
ryumo at merit.edu
Wed Apr 17 10:02:08 New Zealand Standard Time 2002
--On Monday, April 15, 2002 09:26 +0200 Marc Demesel
<marcdemesel at hotmail.com> wrote:
> Here's my dilemma,
[Description of Vizzini's Problem snipped. ]
> Is this recognizable to anyone?
Yes, but - and I'll go out on a limb here - most of us have a point
in the development cycle where the design is frozen and
finalized. Otherwise, no product would ever make it out onto the
game grid. And that means no one will ever see it. Product that
doesn't make it on the grid isn't doing anyone any good at all.
Remember, this is like building a city out of LEGO. You can always
go back and *add* bricks later.
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo at merit.edu 126.96.36.199 3333
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev