[MUD-Dev] Happy healthy players (was Blacksnow revisited)

Kylotan kylotan at kylotan.eidosnet.co.uk
Sat Apr 20 20:03:23 New Zealand Standard Time 2002

From: Brandon J. Van Every <vanevery at 3DProgrammer.com>

>> But to say that spending 10 hrs a day writing a game is ok but 10
>> hrs playing a game is not shows some sort of cultural bias on
>> your part which isn't going to solve anything - just highlights a
>> difference of opinion.

> We shouldn't pretend the bias is mere cultural relativism.

Why not? If they're not relying on you to support/clothe/house/feed
them, then what they do with their time should be none of your
business.  (Addiction issues aside.) If they do, then that's
different, but that's beyond the scope of this discussion I
believe. Without consumers there would be no producers anyway,
respected or not. And merely contributing to society in the way that
society dictates is not exactly a foolproof way of showing who is
"emotionally and psychologically stable"!

The original post seemed to imply that rewarding people for playing
the game was somehow a bad idea, when in fact this has nearly always
been a fundamental part of games. It may well reward the extreme
addict more than a 'less dedicated' player, but to remove the
effort-success correlation breaks the traditional concept of a game.


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list