[MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)

Matt Mihaly the_logos at achaea.com
Tue Apr 23 17:32:48 New Zealand Standard Time 2002

On Sun, 21 Apr 2002, Sean Kelly wrote:

> Personally, I like the idea, as in Horizons (and AO), of pitting
> groups of players against one another.  Seems a good way to
> provide a sustainable opposition with a minimum of effort.

*boggle* A minimum of effort? Surely my friend, you are joking! As
someone who has spent the last 5 years of his life as the head admin
and developer on a group vs. group MUD, I can tell you it requires
somewhat more than a minimum of effort. It's been my experience on
three different group vs. group games that admin intervention is
absolutely crucial to keep the conflict between the groups alive
and, more importantly, interesting. Fighting over the same issue for
years can get tedious, and creating new issues for them to fight
over (when they aren't finding their own reasons) is not a small
amount of work.



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