[MUD-Dev] Player Accounts on a Non-Commercial MUD
Wed Apr 24 10:45:26 New Zealand Standard Time 2002
From: "Tand'a-ur" <tandaur at ix.netcom.com>
> What would be good ways of making sure that no one had more than
> one account? I will be requiring a non-free email addy for
> confermation, and probably logging ips. I can see someone just
> faking their ip to make a new account though and always using that
> faked ip.
You can't, really.
Dialups use pooled IPs, so you cannot track them well. DNS
registrations can be shill accounts. Use a friend's address. etc.
You -might- try something with MAC addresses, if you REALLY REALLY
want to, but even those can be shared between friends,
programatically changed on certain cards, and spoofed.
Unless you hand them, in person, a hardware dongle and software, you
cannot really control it. Even so, they can get a friend to reg the
account and hand it over.
You can IP track them, and if you see "common" IPs between people
start monitoring actions, gear swaps, dual logins to mules, etc.
In reality...there's no real way. You could code everything NODROP
and 1) notworry about multis, and 2) kill your economy. =P
You could scan your player database for obvious twinks/mules
Lots of ways to guess it's happening, but no real way to insure that
each player only has 1 account.
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