[MUD-Dev] Happy healthy players (was Blacksnow revisited)
kylotan at kylotan.eidosnet.co.uk
Wed Apr 24 23:11:05 New Zealand Standard Time 2002
From: Brandon J. Van Every <vanevery at 3DProgrammer.com>
> Kylotan wrote:
>> From: Brandon J. Van Every <vanevery at 3DProgrammer.com>
> Why aren't people allowed to be addicted to things?
Basically, I draw the line where a doctor or other trained person in
the medical or psychological profession draws the line at what is
'acceptable'. I accept this is entirely arbitrary, and I have no
further defence. :)
> But you still have to deal with the undisputable physiological
> fact that there are big negatives in hardcore gamer behavior.
> In all things I move towards balance and I'd like to see more
> balance in how people use their life energies. I'd like to see
> online social activities that redirect people towards real world
> activities. That was always my dream for the cyber cafes. It was
> never a reality of them, it still isn't. But I can dream.
My designs focus on cooperative and social play rather than
competitive and aggressive play. I can't claim to be taking steps to
encourage people to spend less time on my game, but I am hoping that
the time they spend there will be more productive and
'socially-acceptable' - for certain societies, anyway ;) That's my
concession to balance. I don't think there's anything wrong in being
'hardcore' if it's a productive type of hardcore.
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