[MUD-dev] Fun in Games (Long)
Brandon J. Van Every
vanevery at 3DProgrammer.com
Thu Apr 25 23:34:00 New Zealand Standard Time 2002
> In order to create worlds that accurately reflect the human
> condition, designers are going to have to abandon one core
> concept... fairness. The powerful players will have the ability
> to prey on the weak and the rich players will have the ability to
> dominate the poor. The challenge is then to replace 'fair' with
> 'just' and allow for the formation and enforcement of social
Alternately, we could abandon any pretense of accurate reflection of
the human condition, and explore Art through metaphorical rather
than literal truths.
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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