[MUD-Dev] How much is enough?
Brandon J. Van Every
vanevery at 3DProgrammer.com
Fri Apr 26 01:31:41 New Zealand Standard Time 2002
Daniel.Harman at barclayscapital.com:
> Pretty much any form of measurement or feedback however abstract
> provides information that can be used to play more effectively in
> these games. I really don't understand why you'd want to stop
> people 'gaming' an aspect of a game. Even the concept's name
> betrays the inherent contradiction.
In fact, why not provide in-game items that provide explicit
numerical feedback that can be plugged together to generate effects?
Sorta like the "motion sensing toilet flusher" of the virtual world.
Gives power gamers a relationship to builders/scripters. "Attack
when threshold X is reached" could be used for a security system.
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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