[MUD-Dev] How much is enough?

Matt Mihaly the_logos at achaea.com
Fri Apr 26 15:19:09 New Zealand Standard Time 2002

On Thu, 25 Apr 2002, Talies the Wanderer wrote:

> This would present an invisible factor that the player would never
> see, thus making it nearly impossible, except perhaps over the
> course of killing hundreds of goblins, to determine the exact
> variables in play.  It's probably over-thinking, but if you really
> wanted to keep 'em guessing, this would be the way to go.  (FYI, I
> am not a programmer - I just make it up as I go along.)

That's trivial if that's all it takes though. Killing a few hundred
of something isn't a significant barrier.


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