[MUD-Dev] Codename Blue & Facets - Nick Yee's new studies

Matt Mihaly the_logos at achaea.com
Sun Apr 28 05:18:21 New Zealand Standard Time 2002

On Sat, 27 Apr 2002, Dave Rickey wrote:

> All loyalties in these games are ultimately personal, and the
> problem of how to maintain cohesive organization past the "rule of
> 100" does show up in many different places.  We haven't quite
> managed to reproduce patriotism in these games, we're barely
> getting to tribalism.

I'm not sure how you'd choose to define patriotism, but I've
definitely seen it in Achaea, and a couple other games. Some players
are intensely loyal to their city-states, and act just like
flag-waving physical world patriots.


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