[MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
shren at io.com
Mon Apr 29 06:31:45 New Zealand Standard Time 2002
On Sat, 27 Apr 2002, Sean Kelly wrote:
> At the same time, levels (especially in CPRGs where there is no
> human arbiter) can give rise to absurd situations, like a naked
> 20th level mage wh o has 20d4 hit points needing to be stabbed by
> a dagger 20 times before he dies, even if he stands still and does
> nothing at all. A DM can adapt to the situation and make it more
> fun/plausible than current AI can.
Sidenote. In second ED, a mage never had 20d4 hit points. In third
ED, one can safely divide this into two situations.
In the first, the mage is aware of his attacker. A 20th level mage
fights as well as a 10th level fighter (minus the feats) - one would
expect a fighter of such skill to take a lot of defensive wounds
before the knife fighter got him.
In the second, the mage is unaware. If a 20th level rogue is
sneaking up behind a 20th level mage, the rogue can get 3 attacks
with his dagger from behind, each doing 1d4+10d6 or so.
None of the hit point based systems I've played are quite as bad as
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev