[MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Mon Apr 29 10:50:00 New Zealand Standard Time 2002

From: Sasha.Hart at directory.reed.edu

> I'm still confused why levels work at all. All I can say is that
> they do.  What is the distinction between stats that matter and
> stats that don't?

Everyone ignores stats that don't matter. You see this a lot in
Everquest where most casters only care about 2 of 10 stats (I think
its 10 =/) and most melees only care about 1 of them (at the highest

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