Powergaming (was RE: [MUD-Dev] How much is enough?)
jeff.cole at mindspring.com
Tue Apr 30 07:27:41 New Zealand Standard Time 2002
From: Miroslav Silovic
> Ron Gabbard wrote:
>> [T]he target audience you are trying to frustrate with this
>> mechanism is the powergamer... and they will not be denied!
> Actually, this only goes to prove that powergaming prevention is a
> systemic issue ...
It seems to me that the issue (is it really a problem?) inheres in
the player rather than the system.
The best system aspires to minimize the reward powergamer realizes
vis-a-vis the rest of the playerbase. Passively, rather than
actively trying to penalize the playstyle. But doesn't that really
just suggest a well-balanced game in general?
Too much focus on frustrating the powergamer wastes valuable
resources and, more importantly, risk a negative impact upon the
gameplay of the general population.
Perhaps general game balance is what you contemplate, but I infer a
more active approach to prevention.
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